The Pumpkin Toss – A Halloween Math Game

How to play the great pumpkin toss! I will be dressing up to math all of my Halloween activities. For this activity, I have you guessed it, a pumpkin costume.

Length:

  • 45-50 minute class period

Materials Needed:

  • 5 plastic pumpkins
  • Candy
  • Plastic spiders to throw or other object to throw

The ones shown are $1.49 at Party City.

 

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Teacher Directions:

  • Purchase 5 plastic pumpkins such as the ones shown below.
    • Note, I purchased 5 different colors to make it more colorful in my room.

  • Place candy inside each pumpkin.
    • Note, I used cheaper candy inside the closest pumpkins to the line.
  • Place pumpkins in a row.
  • Use masking tape to draw a line on the ground students have to stay behind.
  • Give students a set of problems to solve.

 

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Student Directions:

  • Solve a math problem.
  • Check answer with teacher.
  • If answer is correct, throw plastic spider at pumpkins.
  • If spider lands in a pumpkin, you win a piece of candy from that pumpkin.
  • Repeat previous steps until class is over.

 

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How to play movement bingo

B9, B9 and we slowly mark B9 on our Bingo board. This is not the bingo found in your local VFW hall. This is Bingo with a PE twist!

 

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Teacher Directions:

  • Type the problems that you want to use in the game below. Copy these problems, enough for students in groups of 2-4. Use a different color paper for each group if possible.
  • Cut out all of the problems. Place the problems in an envelope or Ziploc bag. Write a different number on each envelope or bag.
  • Place your desks tables into groups of 2-4. Give each group of desks a number. Then hang their problems across from their location in the room.
  • Type the answer to each problem in the center of a page. Use one page per answer.
  • Print the answers on 11×14 paper. Place these problems in the center of the room as a bingo board. You can have more or fewer problems than I have but they need to make a square. To win bingo students need to have solved correctly all of the problems horizontal, vertical or diagonal on the board.
  • Copy the movement page, cut them apart and give each group one of the movements. You can change these to anything you want but need one per group. I had students change their movements every 2-3 minutes by rotating clockwise amongst the groups in the room.

 

Student Directions:

  • With your group, doing your movement, move across the room to your team’s bag of problems. Take out one problem and doing your movement move back to your desks.
  • Solve your problem.
  • With your group, doing your movement, move to the bingo board and place your problem on its corresponding answer on the bingo board.
  • Repeat the previous three steps until you have achieved bingo – you have all problems marked horizontally, vertically or on a diagonal.
  • Repeat the first three steps until you have super bingo – the entire board filled.

 

Student movements: These can be changed to any movement. You need one per group.

  • Walking Lunge
  • Grapevine
  • Hop on one Foot
  • Zombie
  • Moonwalk
  • Skip
  • Monkey
  • Penguin
  • Train
  • Hop Side to Side

Modification:  Give each student group a dance move!

  • Dab
  • Electric Slide
  • Whip and Nae Nae
  • Running Man
  • Shopping Cart
  • Etc.

 

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mathland

Mathland

How to play mathland!  If you like this activity, please join our mailing list for an activity like this sent to you once a week, click here. 

Teacher Directions: 

  • Take colored pieces of paper and lay them around your classroom. I used red, yellow, blue, green, orange and yellow and this is the order I laid them out. Choose a pattern and keep it throughout the room.
    • Teaching Note:  I had different pathways but it was confusing to students. I changed my papers to only travel one path in my classroom.

mathland

  • On white pieces of paper, have the four math operations (plus, minus, times, and divide).
    • Teaching Note: You only need one copy of each. Spread these out amongst the colored sheets.
  • On the first paper, write start. On the last paper, write finish.
  • Deck of cards, You need to have the four operation symbols + colors of paper on the ground in the card deck for the game.
    • Teaching Note: I used the google documents playing card template to make my deck.
  • To mark the game board, use things already in your room. (stapler, tape, pencil, cups, etc.) Teaching Note: You need enough for each group to have one.
  • Place students into groups of 3-4.
  • Give students a problem set. You could share a Google Document with them, give them a worksheet, assign them problems from their book, hang problems on the wall, etc.)

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Student Directions: 
  • Solve a problem.
  • Check it with your teacher.
  • Draw a card from the deck and move the appropriate amount of spaces.
  • Repeat previous steps until you finish.

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